Missiles have 100% shield penetration like fighters. R5: In a war with a FE, they took a pulsar system on their border, space storm arrived. Slap on 3 afterburners. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. Also, ditch anything bigger than a Corvette since the Contingency's weapons suck vs evasion. Go to Stellaris r/Stellaris. Modded stats: 50% orbital bombardment damage reduction. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. Each transport fleet consist of 20 Android Assault Army and do not have a general. But next I found out "penetration shield 50%" and realized, that this is something wrong. ship_armor_mult = % the ships armor amount is increased byFeatures. Full devastator torps fill the m slots with whirlwind missiles and the s slots with the archeotech missiles. In this video I explore the effe. 75 sec (+100% shield penetration, +100% armor penetration) Bombers carry large payloads of heavy disruptors to devastate both capital ships and strike craft. Railguns with 30% bonus to shields and 50% armor penetration are perfect. After some digging, I found this file: SteamsteamappscommonStellariscommoncomponent_templatesweapon_components. 5 multiplier. 9 (played a couple more in older versions). So, as they are all shields, have lots of shield regen and -75% shield penetration, they can't kill themselves. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. Medium. Against other players in pvp, yes you would be right, as players usually don’t have +6000% bonuses to shield and armor or severe imbalances between shield/armor and hull (among other factors). Nothing like just ending the game via migrating pops to shield worlds and activating a Halo Array. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. So if you got shield hardener, then 25% is dealt to shield. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Small. Contrary to some 'popular' opinion, they are mostly garbage. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 索林原虫的出现不需要任何先决条件。. Agree on the cost side but oh boy I love torpedo cruisers with the part that gives 2 s slots and 3a slots. Forty battleships have been equipped with. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. And dmg is applied to them in the order of shields -> armor -> hull Penetration means you ignore one of these health bars. Bolt. This article is for the PC version of Stellaris only. All Discussions. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). :- ( (building a new fleet is much. +100% Shield Penetration-25% Armour Damage +25% Hull Damage Tech Specialization Shield. Hello everybody. Consumes power. My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. Probably ~ the same usefulness as Tachyon Beams. wpmaura. The field cannot be removed by any means, with the. Disruptors are mostly for the memes or countering certian crises. hardening * total. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). 34 comments. Now the system has two Shield Nullification -100% malluses, and I'm not sure how that works out in practice. Missiles have 100% shield penetration like fighters. Guass has weapon_role_anti_shield, so its love of shield targetting isn't surprising but the rather opaque name of weapon_role_short_range for auto in the stellaris files doesn't give. Hello everybody. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. 1 comment. 索林原虫的出现不需要任何先决条件。. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. Unbidden are almost all shields, and do a lot of damage at short range, so keep them at range and focus on shield penetration. reduction modifiers divide an amount of a resource or attribute by a set amount. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. Please can you remove Shield and Armour penetration from the base game. So, half of the damage they do will be harming your hull even before your shields drop. 1- They spawned really far and holy fuck so much micro. Penetration means it completely avoids the health bar and will directly damage the underlying bar. #4. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. Stellaris > General Discussions > Topic Details. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. Weapons: As an added bonus for those using the mod Extra Ship Components NEXT, almost all weapons in this mod have two additional tiers if that mod is activated. 45% shield penetration. Now kinetic weapons look much more attractive and the only big point in favor of energy weapons is. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. What does 100% Shield Penetration Actually Mean? Does it mean that the weapon does twice their own respective damage against shields or does it mean that the weapon bypasses shields altogether and only does armor and hull damage? I have always wondered whats the point of having penetration. Now the system has two Shield Nullification -100% malluses, and I'm not sure how that works out in practice. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. But it also penetrates armor by 50%. So two m-shields are strictly superior to one l-shield. If they work well thwn coil guns are your best in slot (shield strioper with good hull damage). The eternal psionic avatar battle. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. 30 per day/tick). It basically boils down to the armour penetration, shield penetration and hull effectiveness. Computer system. For the following ideas, I think that to gain these benefits, at least 2/3-3/4 of a ship's shield points should come from psionic shields. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. I feel like all the space creature weapons have a use somewhere down the line. Plasma = 100% Armour penetration. • 1 yr. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. As of 3. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Ion-Cannon ( Small / Medium / Large ) - Anti-Shield energy weapon. It's pretty noticeable in a fight 1 vs. but i do not see any numbers on the resistance or whatever for any of these, shields just have shield points, they do not say why they are good at stoping energy weapons, or armor against kenetic. Destroyers- if you use them, should be built for alpha and to die. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. 13. If you want to disable enemy shields, the saturator X weapon is the best at that job. " It would seem to me therefore that the ASH would be helpful against a Devastator Torpedo and the Arc, and the LRA would be good against only one thing: the arc. However, evasion is the best defence on non-battleships. enemy leans much more torwards battle ships and. 1 Basics. In general, vs Kinetics, Disruptors, strike craft and trops. Radiation Shielding - Increased ship shield strength 8. This can make cloaking a fleet a risky gambit if an empire manages. 水晶复合镀层,水晶锻造镀层(俗称红甲)给予额外船体值而非装甲值。. 2. Disruptors and other piercing weapons, since the Contingency has strong shields and armor but poor hull. systems would need to be given a careful examination though I'm not convinced that stealth would be good here without a total overhaul of those systems so we can design-in proper stealth support. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I'm somewhat confused over their point so was wondering if someone can explain it to me, please? Laser = 50% Armour penetration. It really depends on the situation, but I find shields more reliable than armour in most cases, as armour tends to be massively hard-countered later in the game by plasma. But it also penetrates armor by 50%. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. So what does that really mean? Does that mean it bypasses my shields and. Armor is still very effective at countering them than shields. For now game has 3 hit points: Usless shield, that can be penetrated by everythig. . . Stellaris fleet getting destroyed. There's also an exponent factor, so a ship that's technically 100x stronger won't be shown as 100x stronger. Full devastator torps fill the m slots with whirlwind missiles and the s slots with the archeotech missiles. Unfortunately battleships can't equip torpedoes or you'd be perfect. Disruptor = 100% Shield penetration. All of it is quite nice, but extreamally flat (tho, shields should not be fully. But the rate of fire is usually better and high RoF adapts better to single target than low RoF does to swarms. But next I found out "penetration shield 50%" and realized, that this is something wrong. [edit: the FE surrendered before I got to see what happens if I fight in that system] Even the shield capacitors are burnt out. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. Weapons: As an added bonus for those using the mod Extra Ship Components NEXT, almost all weapons in this mod have two additional tiers if that mod is activated. Torpeodo, due to their 100% shield penetration, deal full damage in to hull and 50% to shields. 30 sec (+25% shield bonus, +25% hull bonus) - 425 speed So if weapon have damage 8-14 with 100% armor penetration, that mean, weapon damage is actual 8. 30% armor hardening on top cuts it by another third. Shorter reload times, higher movement speeds, but lacks shield penetration. Missile Shield Penetration is mostly useful because in combination with Kinetic Artillery, every weapon largely focuses on the type of defense that it's good against. 01 ship_armor_damage_mult = 0. 概述. The differences between the weapons are much more nuanced. If a hot border can be anticipated, I go for a Bastion Habitat. spacemanspiff30 • 4 yr. 04 0. 75 sec (+100% shield penetration, +100% armor penetration) Bombers carry large payloads of heavy disruptors to devastate both capital ships and strike craft. There is a chance to increase our fleet shield endurance and reduce enemy shield penetration at the start of a. 15. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. My enemy has mountains of torpedoes (no neutron launchers). The below video linked when completely seen will provided the needed information. , stuff with %100 Shield Penetration and %100 Armor Penetration. Jump to latest Follow Reply. It's the perfect weapon. Ironically, there is an advanced armor option known as Dragonscale Armor. some weapons have armor/shield penetration so they ignore it. Component. Fighters - 2. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?M slot: This will depend heavily on how well the strikecraft changes work. It lacks the bonus to hull damage lasers have. some weapons are better at killing shields, some are better at killing armor and some are better at killing hull. Which means they completely ignore shields and armor so you only need to worry about the opposing fleets hull points. And it's absolutely nonsense to use a lot of shield strength (cruiser. A place to share content, ask questions and/or talk about the 4X grand strategy… Rule 5: The section of the tooltip that says “Shield Nullification - 100%”. #3. ago. And so is born the fleet of the 170 torpvettes. 67. Since my BB has 84. 6. it all depends on what you're going to be fighting. Plasma = 100% Armour penetration. After some digging, I found this file: \Steam\steamapps\common\Stellaris\common\component_templates\weapon_components. Lance. Besides, arc emitters build off of the far superior plasma thrower, while you have to research lasers to get lances. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken. That’s 17. Which also kinda makes sense. Niche-Purpose Ships (READ STRENGTH/WEAKNESSES &. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Stellaris. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Concussion Missile ( Small )Shield Penetration is stupid . Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. it all depends on what you're going to be fighting. Go to Stellaris r/Stellaris. “虚空恶魔”应当是早期版本的误称。. I have seen in other posts better configurations but for some reason I do not have slots to place other types of weapons, like the G for example, this is the best thing that occurred to me. They sound better than they really are, for which I am thankful. The bonuses are explicit for how/what they apply to. And it's absolutely nonsense to use a lot of shield strength (cruiser, battleship) but don't use any shield capacitators at all. It is mainly the unique content of μ series KANSEN in the Azur Lane game. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. more of the planet states, and info on the ships. Destroyers- if you use them, should be built for alpha and to die. The weapons the Unbidden use have 50% shield penetration. Massive overkill armor can leave you with fairly substantial damage reduction against 90% penetration weapons (plasma/lances), but if the enemy brings these two janky and underused weapons they do completely 'turn off' your armor, which sucks. In earlier versions of Stellaris, I had to research both kinetic and energy. 5 multiplier. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 100% shield penetration, 100% armor penetration. There's about a 10 day delay though. Production Revolution. 80% damage pierce. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken down to. It's pretty noticeable in a fight 1 vs. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Even Hiveminds get some love, with the mod allowing them to turn other states into “appendages” for future integration. 8) melt. So you know how if you destroy the Hull you basically destroy the entire ship. In earlier versions of the game this bonus was described as armor penetration. Destroying the Portal earns the Rift. Strike Craft - Bombers have 100% shield penetration but I'm wondering if that is lowering my overall effectiveness because all my other weapons are mitigated by shields. 26. Energy weapon or kinetic weapon. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). I ragequited after the battle, and than reloaded the save. . That is different than the global pacifier, which creates an impenetrable shield over the planet. Now say, 30% shield hardening cuts Disruptor damage by a third. ago. Hyper-focusing Trinary Arrays. Shield Penetration 50 50 50 50 50 Build Time 90 180 360 600 960 Usage/Round 0. Kinetics only get like +15% penetration for medium and +30% for large size. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Cloud Flare etc. Stellaris Galaxy Command Wiki. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). In addition to the standard repeatables, Physics only has three repeatable techs to worry about. In case of. Once you. Only. A crisis is an event that threatens the entire galaxy and all life within it. In addition to shield/armour bonus damage and penetration, consider the range and accuracy/tracking of the enemy weapons. Now kinetic weapons look much more attractive and the only big point in favor of energy weapons is. To combat this, you’ll need to. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. This article is for the PC version of Stellaris only. 2 Mining Habitats. This works because Amoebas are carriers, they flay you with fighters. The differences between the weapons are much more nuanced. Yes, but that doesn't matter too much. ) They use a Shard Thrower that is Kinetic and says it does 50% Hull damage. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. Disruptor = 100% Shield penetration. A quick search reveals that shield hardening apparently stacks. Depends on who you're fighting. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. For now game has 3 hit points: Usless shield, that can be penetrated by everythig. Doing some tests against the contingency. Yes. The detonation of a photon torpedo warhead, enriched with fluoronetic vapor, powers a space-time continuum distortion emitter. Lance. Armor and shields are weighted equally, while ship hull points get a 0. Missiles are best now. Stellaris. 420K subscribers in the Stellaris community. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. You don't really need anti-shield ships for Unbidden. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. 1? 0. Still you want to go shield heavy and shield capacitors. is it ideal, who knows, is it perfect, i doubt it but it works for me. EDIT: If I get the Enigmatic Decoder from the Enigmatic. 1. R5: In a war with a FE, they took a pulsar system on their border, space storm arrived. Jun 15, 2019 @ 11:18pm "penetration" #1. 1 Graphics; 2 Ship Sizes. Its DPS is 4. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Arc Emitters also have partial shield penetration. Space empire 5 had like, five different ones (that i recall):. They do explosive damage. Laser-Cannon ( Small / Medium ) - Anti-Armor and Anti-Hull energy weapon. According to the official Stellaris 3. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. Visual Amplifier - Increased ship weapon rangeI would agree with you if 2 m-shields gave lower total shield health than 1 l-shield. At present smaller weapons are better in most ways, other than range. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. Who knows how many galactic cycles it had been in place before it. 34. Shields are basically extra HP, damage to shields isn't affected by the armor stat. They also have 50% armor penetration, so armor will be less effective. 44 MB. The Shroud is a realm of pure psionic energy from where psionic species and individuals draw their power, and a place where those who awakened their psionic potential could see in their dreams. CryptoDoes any one knows the difference? Some examples would be great. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Ion-Cannon ( Small / Medium / Large ) - Anti-Shield energy weapon. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Penetration would seem to need a much more focused, clean. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Neither Missiles, Autocannons nor Mass Drivers get special bonuses. 3: zhcn_name: 天洪浩荡: en_name: Deluge Machine: zhcn_desc: 大量的水被倾倒在行星上,消灭了所有人造结构和陆地生命形式。Does any one knows the difference? Some examples would be great. Medium plasma has -33% shield damage and 60% armor penetration. It basically boils down to the armour penetration, shield penetration and hull effectiveness. Stellaris. None of their ship ever produce debris and their ship configuration is quite deadly. In addition to that, explosives tend to have Penetration. 67. Spectrum Cycle - Increased ship sensor range 9. wpmaura. Component. And only 12. . Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. It lacks the bonus to hull damage lasers have. 5. changed effect for shielded worlds (added shieldworld mk 2 effect to the vanilla one) a second tech to get an improved version of the shield generator. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so that it is high). Shields are probably the better option, since stacking armor on small ships is futile. 5 days. As a person who always roleplays as the defender of the galaxy in one way, my Unbidden playthroughs usually go in two ways. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. shield_damage = <float> shield_penetration = <float> armor_damage = <float> armor_penetration = <float> Determines the damage efficiencies and. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. In the original release version of the game I reliably went with energy weapons and was happy with the results. they probably will die at some point. Anything that has 100% penetration on BOTH needs to be shot. Stellaris Wiki Active Wikis. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Shield nullification. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 高维入侵(异次元入侵)是指来自另一空间维度的敌人入侵本世界。高维入侵是《群星》后期危机的一种。. (which does not seem to happen in Stellaris). The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). 装甲的优点在于能够. 1- They spawned really close and the endgame crisis didnt even take 2 years. 90 sec (+100% shield penetration, +50% armor bonus) Gunships fire miniaturized shaped charge torpedoes to destroy even the heaviest and armored targets. Even with their bonuses, their time to kill is awful. That does not mean they. Best. Platforms stacked with missiles and as many shields as possible are my go-to Unbidden defense. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. avoid lasers, plasma or particle beams - their main strength (armor penetration) has 0 effect in this fight, leaving you with only their weakness (penalty vs. but with the new system it seems like you have to make huge sacrifices in weapon or support system quality to make a shield build work, while armor is essentially free. Increase each shield's health, there's been enough background weaknesses added to shields, going through pulsars etc. So after looking in the ship behaviour i found that there is actually a modifier in the targeting behaviour for the ships to focus on shields and armor,. . This mod is an optional content expansion package for Azur Lane Stellaris DLC. You extinct anything before they get too close. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Maybe, but that'd have to be very shield heavy ships to be worth bothering, as sure they do 400% damage to shields, but only 25% damage against hull and armour, this kinda sucks as most AI have vaguely balanced shields and armour leading to a balanced approach typically being more beneficial. Stellaris 50486 Bug Reports 30920 Suggestions 19157 Tech Support 2901 Multiplayer 377 User Mods 4632 Stellaris AAR (After Action Reports. Trying to add shield graphic to the planets and activate by decisions or event but didn't find a best way. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). This is represented in Stellaris by 'penetration'. A new Stellaris update 3. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamApps\common\Stellaris\common\component_templates folder: Military power of a ship or a fleet is an estimate of its combined offensive and defensive capabilities. - Gourmand in energy and is inefficient under a firepower too important. But it does miss, turning great early-game potential into a slow, dull grind. 25-30K with plasma and armor piercing things (like torpedoes). Armor is nigh useless against them since plasma and lasers (after their buffs in 1. Reply. Driller drones have some problems, but are awesome in no shield systems. Graphical effect for the planetary shield generator. However, it looks like that at some point between then and now weapons were changed considerably. My fleet is using 31 of those battleships. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). It lacks the bonus to hull damage lasers have. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. And it's absolutely nonsense to use a lot of shield strength (cruiser. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Computer system. A crisis is an event that threatens the entire galaxy and all life within it. Jun 15, 2019 @ 11:18pm "penetration" #1. It's pretty noticeable in a fight 1 vs. Each variant is in its own fleet so I can track damage.